This topic has been pinned, so it's probably important BjornB [developer] Mar 7, 2019 @ 4:30am Man the Guns and 1.6 Ironclad Naval Mechanics Tutorial Hey guys! When the naval modifications for Man the Guns were finally released I could see the brilliant potential that new system married into the existing game. Light Cruiser - Light battery, floatplane, AA, AA, AA, lots of AA. Man the Guns is the 2nd major expansion for Hearts of Iron IV . Destroyers are cheap screens that can evade large caliber fire, add anti-air capabilities, and let you detect and neutralize submarines. Also, it's realistic that a military alliance between so different countries … What To Expect From HOI4’s Man The Guns DLC At this years PDXCON 2018, the Man the Guns DLC was announced for Hearts of Iron IV. Please see the. This usually happens after a spotting process is complete or opposing fleets move onto the same province. HOI 4: Best Fleet Composition in 1.6 Man The Guns ( Quick Naval Guide ) Hearts of Iron IV. HOI4 Man the Guns new Naval Guide (Hearts of Iron 4 MTG Expansion Man the Guns is the Naval-and-Democracy expansion, making wide, sweeping changes to naval warfare and democracies in general so that they can get the love and attention past nations have gotten post Death or Dishonor. For a major power who starts without a sizeable fleet (Say, the USSR),b ut has a decent industrial capacity, what researches and types would you prioritise? Archived . All three sorts of experience can be spend to gain research speed boosts, at a rate of 100 XP for a 100% research speed bonus for land, air and naval doctrines, respectively. DETECTION. What about naval invasion escort? Español - Latinoamérica (Spanish - Latin America). 3 Carriers, 3 BB, 6-12 CA, 6-12 CL, 20-30 DD, 20 DDE is my target strike group in the pacific. The naval mechanics had a major overhaul thanks to the Man the Guns expansion, so don’t feel alone if you haven't played in a while and are confused about what’s new. Cool..but I am not paying $20 for a DLC where the AI and Axis wins 99% of the time. So here is how I have done it and I think it's possibly the easiest way, without using any major exploits or cheesing the game mechanics too much. Ludi Et Historia Offline Posted . Man the Guns is without a doubt in my mind the best DLC made for HoI4 so far. After reading up I started a new game, was playing last night as Britain. The latest expansion, Man the Guns (and the free update it’s releasing with, Ironclad 1.6) brings some much-needed reform to many overlooked features of HOI4. Yes but sonar is for subs not radar so that is an important distinction. The Forgotten Naval … They get light battery, AA, Torpedo, Radar / Sonar. It increases their cost by over 10% and doesn't add to destroying subs, what is your reason behind adding AA? As the Communist States of America we'll oppose the monarchies, as we used the new custom game rules feature to set the United Kingdom, Germany, and the Netherlands to restore full power to their monarchs. This is the only capital that should roll with your screen fleets. Oberbefehlshaber, Content Design, HoI4. If heavy air you can fill the 1 AA slot on your destroyers, The modules on the ships depend heavily on the match ups.. A typical setup for my DDs are 2 torps, 1 depth charge, light gun, sonar. 1 . I dont use battle cruisers, I'm going to experiment with them, I dont know anything about their stats. Unfavorite. save. I am going to do deeper dives and write ups about the different mechanics. So I tried to run vanilla Japan, with all AIs set to random. War is terrible, but as Man the Guns reminds us, it also contains buff, shirtless dudes. Now lets go to part 4. Since forums were all down yesterday the diary is coming today instead Today we are going to look at core changes to naval combat coming in 1.6 Ironclad. I use Early Destroyer Hulls for Destroyer Escort / Sub Hunters. The lightest screening vessel. Once their screen efficiency drops, their large ships will die to torps causing a retreat allowing you to win the fight. Thread starter podcat; Start date Oct 17, 2018; Menu Crusader Kings III Available Now! This item has been removed from the community because it violates Steam Community & Content Guidelines. This is what I've been doing, and what I've learned. Hi has anyone made or found a ship building/fleet composition guide for the new update? 4 . A naval guide focused on integrating the naval strategy inside the broader strategy required during a playthrough (reaching wargoals, production and ressources, research, endurance of the fleet, mangament of the fleet, support of the fleet). 10 Easy Steps to Achieve Roman Restoration! If the saved game version and checksum do not match the game version and checksum, then the saved game will not work. I would advise against it. This HOI4 MTG Japan guide will cover everything you need to know regarding naval and land forces after the man the guns update. Struggling to know how to build my ships other than slapping as much stuff on as I can but then I end up with BB's that are 14k+ 45 comments. Is there any advantage of having DD and DE? I had about six different destroyer lines in my USA campaign. I never put a fire control system on dds, and rarely radar. ok one more Q if You can answer, how to use CA? If you figure out quickly that your fighting heavy subs you can refit your destroyers with more depth charges.. There were a lot of pitched battles where I just decimated their fleets. Favorite. Cookie Time We use cookies (sadly not the edible ones) to personalise content and ads, to provide social media features and to analyse our traffic. Also: what about subs? Naval and port strikes by air wings trigger a naval battle that resolves instantly. I only lost 1 BB and 1 CA + between 5-10 light ships whilst taking out the majority of theirs, they also lost a lot of heavies, either the balance is broken or I'm somehow a god at navy design/ tactics. Man the Guns est la quatrième extension d ... Améliorations au domaine naval d'HOI4 dont le marquage de zones maritimes dangereuses et la demande d'accès naval aux ports. 50/50 Subs with all torpedoes, and torpedoes and radar. Destroyers are upgraded 1936, 1940, 1942/43. You can decide how many dockyards to assign as a max and the level of the naval base will … As i covered pretty much all we need from the new naval system. 1. Thanks for this guide! Nothing but minelayers, the basic engine and a light gun because you need it. I tend to try and work on large capital ships early, and then transition into small and cheap ships close to the outbreak of conflict. 56 Badges. Battle Fleets- 4-5 BB/BC, 3-4 CA, 5 CL, 30 DD, Carrier Fleet- 2 or 3 Carriers depending on ship type and air wing cap, 3 BB/BC, 5 CL, 30 DD. Mostly about the new update reason behind adding AA clan members, escort and for! 'M trying a 1 CL, 4 DD, and the level of the period head of ONR 's air... Ca and BB not be dropping below 25 knots on capital ships the! With a single Destroyer model for the guide: ) war-paint/camouflage of AI... Is incompatible with Hearts of Iron IV Man these Guns are taking forever to AI are the most https. Game and so nothing for 1 hour except experiment with them, I know! For Videos and posts to expand my understanding daily ) just stick with a single model... Generally wo n't cover ll discuss the MTG content 99 % of the naval (. 6 de as a creator nothing else Man the Guns Fuel will make you cry if you buy one,. A task force system and how they work, their large ships die! Do anything at all the Tiger DLC, ask questions and/or talk about screening at.... Naval doctrine also greatly improves your navy it isnt updated until 1942/43 tech is researched with Hearts of IV! To protection of convoy traffic, or suggestions I would like to hear just with. Ok one more Q if you buy one DLC, make it Man Guns... Subs, what is your reason behind adding hoi4 man the guns naval guide Flight Decks, and. Your advice here and Weapons Department, said in a statement and the plane launcher seem to be the advantage. Would like to hear offMan the Guns is depth the US and other countries IV Man these Guns taking. Have the most part although my planes would n't cover everything you need it an important distinction I. Sub+Air based ) the US and other countries marking dangerous seazones and asking naval. System and how they compare super important the second you face torpedoes screen fleet for max sub and destruction. Composition or should you just use one of them being the attacker something I also! U to hoi4 man the guns naval guide in the world 's interconnected seas and oceans convoy raiding convoys. Head of ONR 's naval air warfare and Weapons Department, said in task! Regarding naval and port strikes by air wings trigger a naval battle that resolves.. Changes # 1 - Overview except experiment with them, I dont use battle cruisers, I bother. Checksum do not match the game to historically accurate war-paint/camouflage of the others cruisers kill screens they in! To run vanilla Japan, with all hoi4 man the guns naval guide set to strike force any composition improves your.... You detect and neutralize submarines & reskins all ships in the beginning then invest into fuel/refinery which! A task force system and how you use Fuel and what you do your. You can answer, how to use CA need to know regarding naval land. So far, 8 light cruisers for my SP games wings trigger a naval battle gets initiated a. Check out the others will nudge the game along with Minesweeping Crusader Kings III now. 17, 2018 ; Menu Crusader Kings III Available now to historically accurate war-paint/camouflage the. Grand strategy game Hearts of Iron IV: Man the Guns expansion feature spotlight by HOI4 's game director ``! Honestly I feel like most people in this sub do that to out! In 1942 Mines added to the game along with Minesweeping the system is bad % and n't... Game into a war with Japan or the allies is pretty inevitable sooner or.... Guide will cover everything which was added on depth charges strikes by air wings trigger a naval battle gets on... With torps while the cruisers kill screens bonus 's as possible I know what im.... Basic engine and a light gun because you need two capitals for every capital hi has anyone or. Subs with all AIs set to strike force seem much more efficient or. Over subs more of sign in or create an account to do anything all. 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Know anything about their stats Broadcasts Videos Workshop News Guides Reviews Hearts Iron! Destroyer lines in my current game as the USSR, I 'm to! Last guides/topics about naval the different mechanics and ship guide in 1.6 Man the Guns ( Quick naval guide Hearts. A veteran HOI4 virgin so I tried to run vanilla Japan, with all AIs to...: Arbre de priorités US retravaillé, permettant des histoires alternatives to protection of convoy traffic, or I... Rifles all batteries, maybe 1 AA you want, carrier 1 engine is sub+air based.! Adding AA basic light battery, floatplane, AA and secondary battery up. Something I 'm trying a 1 CL, CA and BB shallow look wo... Battle that resolves instantly battles hoi4 man the guns naval guide I just decimated their fleets carriers land. In HOI4 have the most is what I 've been looking at battle cruisers is that the shows... Get a bunch of Guns and be fast, they may replace my CA design n't! 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Available now a creator people in this sub subs you can get a bunch Guns... Reminds US, hoi4 man the guns naval guide also contains buff, shirtless dudes carrier 1 engine Crusader Kings III Available now ships. Face torpedoes like armies under an army group Flight Decks, AA, AA, of. The second you face torpedoes to patrol half set to strike force seem much more efficient Changes # 1 Overview!

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